/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.falko.android.raven.renderer;

/**
 * Simple container class for textures. Serves as a mapping between Android
 * resource ids and OpenGL texture names, and also as a placeholder object for
 * textures that may or may not have been loaded into vram. Objects can cache
 * Texture objects but should *never* cache the texture name itself, as it may
 * change at any time.
 */
public class Texture {
	public int resource;
	public int name;
	public int width;
	public int height;
	public boolean loaded;

	public Texture() {
		reset();
	}

	public void reset() {
		resource = -1;
		name = -1;
		width = 0;
		height = 0;
		loaded = false;
	}
}
